#include "dynamic_image.h"

#include <cassert>


#include "util/timer.h"		    
#include "util/log.h"		    // log
#include "util/common_macros.h"		// macros

#include "vfs/vfs.h"

#include "util/mmgr.h"	



DynamicImage::DynamicImage(unsigned short Width, unsigned short Height, unsigned short Depth) : 
	Image(),
	m_Depth(Depth)
{
	m_Width = Width;
    m_Height = Height;
}

DynamicImage::~DynamicImage()
{           
}

bool    DynamicImage::Load(const std::string& _File)
{
	CreateTexture();
	return Image::Load("dynamic");
}


bool    DynamicImage::Tick()
{
    return false;
}

